Cut and Carry: Stealth Heist

App Store Game Games Free
22 Sept 2026launched 8 days ago
0.00 ratings
n/aApple doesn’t publish installs
Limited release · 37 countriesUnited Arab Emirates, Argentina, Australia, Brazil +33 more
1.0.2latest version · yesterday

Screenshots

About

One night, one museum floor, one torch. Cut through the walls that hide the treasure, slip past the guards, and carry the loot back to the van — because nothing counts until it is in the van. CUT. The torch opens a slit in a soft wall on the first shot and a doorway on the second. It also stuns a guard or blinds a camera — one shot, one effect. Charges are scarce, so every cut is a decision. CARRY. Pieces weigh you down: you walk slower and guards see you from farther away. Your bag holds four. Get caught and you drop everything where you stand — no lives lost, just loot on the floor waiting to be picked up again. WATCH. Guards patrol fixed routes and see along a flashlight cone. From floor 6, security cameras sweep the corridors. From floor 13, guard dogs smell you through the planters and give chase. From floor 21, laser floor sensors blink on and off. The most valuable pieces sit in alarmed showcases — lift one and every guard comes running. • 48 hand-built floors that add one idea at a time • A floor editor with share codes — build your own museum and send it to a friend • Clean-run badges for finishing a floor without being caught • Offline, no account, plays in portrait with one thumb • 13 languages Free to play, supported by ads. Rewarded ads are always optional: clear the alarm after a catch, or start the next floor with two extra torch charges.Read more
One night, one museum floor, one torch. Cut through the walls that hide the treasure, slip past the guards, and carry the loot back to the van — because nothing counts until it is in the van. CUT. The torch opens a slit in a soft wall on the first shot and a doorway on the second. It also stuns a guard or blinds a camera — one shot, one effect. Charges are scarce, so every cut is a decision. CARRY. Pieces weigh you down: you walk slower and guards see you from farther away. Your bag holds four. Get caught and you drop everything where you stand — no lives lost, just loot on the floor waiting to be picked up again. WATCH. Guards patrol fixed routes and see along a flashlight cone. From floor 6, security cameras sweep the corridors. From floor 13, guard dogs smell you through the planters and give chase. From floor 21, laser floor sensors blink on and off. The most valuable pieces sit in alarmed showcases — lift one and every guard comes running. • 48 hand-built floors that add one idea at a time • A floor editor with share codes — build your own museum and send it to a friend • Clean-run badges for finishing a floor without being caught • Offline, no account, plays in portrait with one thumb • 13 languages Free to play, supported by ads. Rewarded ads are always optional: clear the alarm after a catch, or start the next floor with two extra torch charges.

Versions

  1. Version 1.0.2First seen · 29 Sept 2026

    • Choose how ads use your data, where the law requires it • Bug fixes and performance improvements

Countries

Limited release · 37 countries

Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.

United Arab EmiratesArgentinaAustraliaBrazilCanadaSwitzerlandChileColombiaAlgeriaEgyptUnited KingdomGhanaHong KongIndonesiaIsraelIndiaIraqJapanSouth KoreaKazakhstanMoroccoMexicoMalaysiaNigeriaNorwayPhilippinesPakistanRussiaSaudi ArabiaSingaporeThailandTurkeyTaiwanUkraineUnited StatesVietnamSouth Africa

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