Climb Crew: Survivors
Screenshots
About
Take three mercenaries up the tower. A run is five minutes. Enemies rush the one standing in front, and a single tap swaps who that is. [ Swapping the front ] Enemies charge whoever stands in front. The two behind are not touched by them, and the floor boss's skills land on the front as well. From chapter 4 there are enemies that shoot from range, and the two in back take arrows too. From then on, when you swap decides the run. Anyone who goes down comes back injured and sits out the next run. Swap while a big enemy gathers power and you cut the skill short and strike back. [ A floor every six seconds ] At floor 50 the barrier closes and that chapter's floor boss appears. The ten bosses each fight differently. One charges. One splits the ground. [ Eighteen weapons, thirty-six paths ] Choose a path at Lv3 and the run grows down that path to the end. The same sword down the plum blossom path and the meridian path becomes two different weapons. Past Lv5 it evolves. [ Places besides the tower ] Raid the goblin pack in the Treasure Vault and carry out double loot. In Boss Rush the bosses you have beaten come one after another; you compete on how many you can down before you fall. The Abyss gets faster the deeper you go, and it has no bottom. The Trial Tower puts a condition on each one-minute floor. Crew side stories follow what one person left behind. [ Eighteen mercenaries ] Each carries their own weapon and their own skill. Gather shards to bring them in, then raise them with levels and awakening. Speak to them in the quarters and they answer. Portrait, one hand, no internet needed. [ About in-app purchases ] It is free and you can finish it free. Gems and supply packs can be bought inside the app. Contains randomized items: skin chests decide their contents by chance. Odds by grade and the pity count are published under "View odds" in the in-game shop. Skins change only appearance and effects, and the same skin never drops twice. [ Contact ] givepro91@gmail.com Terms of Service https://givepro91.github.io/climb-crew-privacy/terms.html Privacy Policy https://givepro91.github.io/climb-crew-privacy/Read more
Versions
- Version 1.0.5Update · 28 Sept 2026
The dorm now has a daily routine. The crew eats together at mealtimes and goes to bed at night. - Spend loot to add a Campfire, Supply Store, Training Dummy and Cot to the dorm. - The Mercenaries tab has an Evolution Log. Each evolution you see for the first time gives gems. - Bigger attendance rewards for your first 7 days, with shards to recruit Cheolgwon Mujin on day 3. - Your very first run is shorter, 2 minutes 30 seconds. - Polished the title logo, the Challenge Tower list and the clear screen.
- Version 1.0.4Update · 26 Sept 2026
Evolutions now get a full cut-in, big sweeps get called out, and your heart pounds when health runs low. Sound and motion in every run got a pass. - New art for Fenmao's basic attack, Cheolgwon Mujin's Quake Step and Gren Volk's Hammer Drop. - Fixed back-row skills showing the front member's weapon art. - The hub now tells you when a new version is out. - One tap on Skip now skips the whole opening.
- Version 1.0.3Update · 26 Sept 2026
Characters now have voice sounds and gestures in dialogue. Each run opens by showing what is new in the chapter and which boss waits at the top. - Settings: turn off screen shake, turn off damage numbers, and move the swap button to the left. - How to Play is now a set of cards you flip through. - Added Japanese and Traditional Chinese fonts. - Fixed text that stayed in Korean in other languages.
- Version 1.0.2First seen · 25 Sept 2026
Added English, Japanese, and Traditional Chinese. The game follows your device language, and you can change it in Settings.
Countries
Seen in 5 countries
Countries where IndieTower has seen this app in charts, search or store pages.