Royal Reel Rush
20 Sept 2026launched 10 days ago
0.00 ratings
n/aApple doesn’t publish installs
Limited release · 36 countriesUnited Arab Emirates, Argentina, Austria, Australia +32 more
1.1.0latest version · 9 days ago
Screenshots
About
Royal Reel Rush is a cord puzzle game. You drag pins across a felt bench; the cords that connect them follow. Your goal is to clear every crossing -- places where two cords lie over one another. When the last crossing is gone, the board is solved. The puzzle is pure: nothing is decided by chance. Every board is authored from a layout that was already clean, so a solution always exists. Par is read off the generated solution, making it an honest target. Three modes offer different ways into the bench: Plain Untangle is the pure core: twelve boards of increasing size, no frills. Start here. Crown Draft groups boards into six sets -- First Draft through Crown Royal -- each unlocked by finishing the one before. Each set holds five numbered boards and a monogram board that opens only when all five are done. A crown gauge above each set fills one point per board; light all five and the set is complete. Rush adds speed. The clock tracks how fast you clear, but it never touches the puzzle -- the cord logic is identical. Race your own best time. Three marks per board are on offer: clear it, clear it at or under par, clear it without using a hint. The Marks screen tracks ten named achievements built straight from your play. The Rack collects every draft you have hung -- that is, every board you have solved. Tap a set row to see how many drafts are hung from it and what marks they earned. Settings let you tune the bench to how you like it: toggle the watermark pressed into the felt, show or hide the par counter beside the move count, dim the crossing flare for reduced flash, and switch to larger pin heads for a bigger grab target. Reels, the shop and the morning delivery: Clearing a board pays reels -- a fixed amount for the clear, more for finishing at or under par, more again for finishing without a hint. Reels buy cord finishes and pin finials at the Spool Shop, and they pay for the three things the bench will do for you: point at a stray pin, snap one home, or carry on a clean pass that went past par. A run of cord is also wound every twelve hours, on a seven-rung ladder you can read in full before you take any of it. Reels cannot be bought. There is no real-money purchase anywhere in this app, and an empty coffer is not a wall -- it simply means you solve the board yourself, exactly as the game was first designed. House rules: Nothing is decided by chance -- not a board, not a daily delivery. Par is honest -- it is the move count of the authored solution. Reels are earned at the bench and spent there. Nothing here is bought with money. Rush measures speed only; it never changes the puzzle.Read more
Royal Reel Rush is a cord puzzle game. You drag pins across a felt bench; the cords that connect them follow. Your goal is to clear every crossing -- places where two cords lie over one another. When the last crossing is gone, the board is solved.
The puzzle is pure: nothing is decided by chance. Every board is authored from a layout that was already clean, so a solution always exists. Par is read off the generated solution, making it an honest target.
Three modes offer different ways into the bench:
Plain Untangle is the pure core: twelve boards of increasing size, no frills. Start here.
Crown Draft groups boards into six sets -- First Draft through Crown Royal -- each unlocked by finishing the one before. Each set holds five numbered boards and a monogram board that opens only when all five are done. A crown gauge above each set fills one point per board; light all five and the set is complete.
Rush adds speed. The clock tracks how fast you clear, but it never touches the puzzle -- the cord logic is identical. Race your own best time.
Three marks per board are on offer: clear it, clear it at or under par, clear it without using a hint. The Marks screen tracks ten named achievements built straight from your play.
The Rack collects every draft you have hung -- that is, every board you have solved. Tap a set row to see how many drafts are hung from it and what marks they earned.
Settings let you tune the bench to how you like it: toggle the watermark pressed into the felt, show or hide the par counter beside the move count, dim the crossing flare for reduced flash, and switch to larger pin heads for a bigger grab target.
Reels, the shop and the morning delivery:
Clearing a board pays reels -- a fixed amount for the clear, more for finishing at or under par, more again for finishing without a hint. Reels buy cord finishes and pin finials at the Spool Shop, and they pay for the three things the bench will do for you: point at a stray pin, snap one home, or carry on a clean pass that went past par. A run of cord is also wound every twelve hours, on a seven-rung ladder you can read in full before you take any of it.
Reels cannot be bought. There is no real-money purchase anywhere in this app, and an empty coffer is not a wall -- it simply means you solve the board yourself, exactly as the game was first designed.
House rules:
Nothing is decided by chance -- not a board, not a daily delivery.
Par is honest -- it is the move count of the authored solution.
Reels are earned at the bench and spent there. Nothing here is bought with money.
Rush measures speed only; it never changes the puzzle.
Versions
- Version 1.1.0First seen · 21 Sept 2026
Countries
Limited release · 36 countries
Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.
United Arab EmiratesArgentinaAustriaAustraliaBelgiumBrazilCanadaSwitzerlandChileColombiaCzechiaGermanyDenmarkAlgeriaEgyptSpainFranceUnited KingdomGhanaIrelandIsraelIndiaIraqItalyMoroccoMexicoNigeriaNetherlandsNorwayPolandPortugalRomaniaSaudi ArabiaSwedenTurkeySouth Africa
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