Paper Arrows

App Store Game Games Free
17 Sept 2026launched 13 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.6.20latest version · yesterday

Screenshots

About

Tap an arrow and it slides off the page. If something is in its way, it bumps, and that costs a heart. That is the whole rule. There is nothing else to learn, nothing to unlock, and no ads between you and the next board. Paper Arrows is ink on paper. The boards start as a handful of arrows and grow into hundreds, and every fifth one is a picture: a silhouette, a painting, a small scene whose colors are the board you are clearing. Clear the last arrow and the page exhales, a ripple crossing the empty grid, and one hand-drawn arrow draws itself in the middle. That is the reward. There is no confetti. No clock runs while you play. The only time you will see is how long you took, once you are done, and only if you look. Four hearts a board, or three, or five, whichever you pick. Three hints a level. If you would rather have hearts and hints without limit, both are free switches in Settings, because nothing here is for sale except a tip. Your board is saved where you left it, mid-level, across a relaunch. There is one puzzle a day, the same for everyone who plays it. Everything behind you can be replayed without losing your place. The track is hand-tuned to level 400 and keeps going after that. Play on warm paper, in deep ink, or in one black ink on a plain page. Pick a paper texture. Double tap the bare page and every control fades away, leaving you and the arrows. A library of quiet pieces plays while you are on a board and rests when you are not. If a podcast or your own music is already going, it stays quiet and lets yours play. VoiceOver reads every arrow by direction and place, and Voice Control can play the board. The text grows to the largest sizes, Increase Contrast makes the panels solid, and Reduce Motion is honored throughout. No ads. No coins. No energy. No timers. No accounts. No sign-in. Paper Arrows has no networking code in it at all, so there is nothing to collect and nowhere to send it. We do not track you. Never have, never will. If it gives you a quiet minute and you would like to help, there is a tip jar under Support Developer. It unlocks nothing, because nothing is locked.Read more
Tap an arrow and it slides off the page. If something is in its way, it bumps, and that costs a heart. That is the whole rule. There is nothing else to learn, nothing to unlock, and no ads between you and the next board. Paper Arrows is ink on paper. The boards start as a handful of arrows and grow into hundreds, and every fifth one is a picture: a silhouette, a painting, a small scene whose colors are the board you are clearing. Clear the last arrow and the page exhales, a ripple crossing the empty grid, and one hand-drawn arrow draws itself in the middle. That is the reward. There is no confetti. No clock runs while you play. The only time you will see is how long you took, once you are done, and only if you look. Four hearts a board, or three, or five, whichever you pick. Three hints a level. If you would rather have hearts and hints without limit, both are free switches in Settings, because nothing here is for sale except a tip. Your board is saved where you left it, mid-level, across a relaunch. There is one puzzle a day, the same for everyone who plays it. Everything behind you can be replayed without losing your place. The track is hand-tuned to level 400 and keeps going after that. Play on warm paper, in deep ink, or in one black ink on a plain page. Pick a paper texture. Double tap the bare page and every control fades away, leaving you and the arrows. A library of quiet pieces plays while you are on a board and rests when you are not. If a podcast or your own music is already going, it stays quiet and lets yours play. VoiceOver reads every arrow by direction and place, and Voice Control can play the board. The text grows to the largest sizes, Increase Contrast makes the panels solid, and Reduce Motion is honored throughout. No ads. No coins. No energy. No timers. No accounts. No sign-in. Paper Arrows has no networking code in it at all, so there is nothing to collect and nowhere to send it. We do not track you. Never have, never will. If it gives you a quiet minute and you would like to help, there is a tip jar under Support Developer. It unlocks nothing, because nothing is locked.

Versions

  1. Version 1.6.20First seen · 29 Sept 2026

    We chased some pesky bugs, polished a few corners, and made things a little quicker.

Countries

Worldwide

Apple lists this app in 50 or more storefronts, so it is available almost everywhere.

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