Reborn Until Ten: Archery Life

App Store Game Games TRY 149.99
14 Sept 2026launched 16 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0.1latest version · 14 days ago

Screenshots

About

Miss the ten and you are reborn. Draw, aim and release every arrow yourself; fail to sign a pro contract in three years of high school and you restart from first-year spring with three memories. When the pin settles inside the ten ring it lights gold, and letting go right then is the whole shot. No ads. No in-app purchases. No gacha. No server, no account. You buy it once, and it runs in airplane mode. - ONE ARROW, ONE GESTURE One gesture is the whole input. Wind, clock and the archer beside you supply the rest. When the pin lands inside the ten ring it lights gold and ticks, so your hands learn "now" before your head does. A well-timed release slows the flight's first moment: you feel it before it lands. Twenty seconds an arrow: the number reddens at five, and zero is a miss. A ten flashes gold, an X shakes the screen, and your best run of tens carries across lives. - SET PLAY AND ONE-ARROW DECIDERS Five sets of three arrows, two points a set, first to six. At 5-5 one shoot-off arrow decides it. You shoot in turns, so their arrow lands first and their ten becomes your pressure. Answer with a ten and the screen says ANSWERED. Early rounds come down to one arrow: "Sets 4-4. Last arrow. They have already shot." - YOUR RIVAL Every stage assigns one archer better than you, on the far side of the draw, with the record and gap in the hub: "H2H 2-1, +9 on you." You meet in the semi-final; the first win keeps one more memory card. - THE COACH'S SIGN Before a decisive arrow the coach says what to do and why: "The gust is dying. Hold two beats, then let go." Every sign carries a confidence, and a coach you never talk to is wrong more often. Follow it and the arrow gets easier. Ignore it and land the shot anyway and your nerve grows. - THREE YEARS, ONE SLOT A WEEK Pick one of three schools; coach and team-mates are fixed for three years. Every week is one slot: train, bond, compete or rest. One choice drops three. Eight weekly choice events cut in: a sore shoulder, extra drills, a rival's taunt. Six stats capped by talent grades, every cap breakable. Three irreversible awakenings: heavy bow, precision, iron heart. Your shoulder is a consumable. When it goes, the game names the cause, the recovery time and the next move. Long-press a training card to run weeks up to the next event. - YOU ALWAYS KNOW WHERE YOU STAND The hub's top line is the bar you must clear: "Bar 83 · You 74." When a life ends the score comes apart: "Score 74 = Events 52 + Coach trust 12 + Archetype 10 · Bar 83, 9 short." Failure stops being an accident. - REBIRTH Each life leaves souls and memory cards behind, thirty-one in all. Fifteen soul-shop entries buy permanent rules: talent breaks, memory slots, gear. Eight karma vows multiply what you inherit: a bare bow, no flags, a twelve-second clock. Twenty-one nicknames, a medal cabinet and a chronicle carry over. - FROM SCHOOL TO THE GRAND GAMES Sign the contract yourself and you are a pro. The national trials run three rounds in the off-season. This is the wall. Clear it and the international calendar comes round on a four-year cycle, ending in The Grand Games. Eighteen events: four school, four pro, three trials, seven international. In team events your own two arrows are yours, and the last decides the medal. - THE PROMISE No ads, no in-app purchases, no gacha. No server, no account, no data collection. Offline, in English and Korean. One purchase is the whole game, updates included, and it covers iPhone and Mac as a Universal Purchase. Ads would mean building places for ads; in-app purchases, selling difficulty. Pay once; the game stays as it is. Your save is safe. One file, written to a temporary file and renamed into place, with the previous save kept beside it. Quit mid-write and nothing is left half-written, and a damaged file falls back to the one before it. Stuck, or something felt off? Say so in a review; fixes follow that order. A 122 cm face at 70 metres, and twenty seconds that belong to you.Read more
Miss the ten and you are reborn. Draw, aim and release every arrow yourself; fail to sign a pro contract in three years of high school and you restart from first-year spring with three memories. When the pin settles inside the ten ring it lights gold, and letting go right then is the whole shot. No ads. No in-app purchases. No gacha. No server, no account. You buy it once, and it runs in airplane mode. - ONE ARROW, ONE GESTURE One gesture is the whole input. Wind, clock and the archer beside you supply the rest. When the pin lands inside the ten ring it lights gold and ticks, so your hands learn "now" before your head does. A well-timed release slows the flight's first moment: you feel it before it lands. Twenty seconds an arrow: the number reddens at five, and zero is a miss. A ten flashes gold, an X shakes the screen, and your best run of tens carries across lives. - SET PLAY AND ONE-ARROW DECIDERS Five sets of three arrows, two points a set, first to six. At 5-5 one shoot-off arrow decides it. You shoot in turns, so their arrow lands first and their ten becomes your pressure. Answer with a ten and the screen says ANSWERED. Early rounds come down to one arrow: "Sets 4-4. Last arrow. They have already shot." - YOUR RIVAL Every stage assigns one archer better than you, on the far side of the draw, with the record and gap in the hub: "H2H 2-1, +9 on you." You meet in the semi-final; the first win keeps one more memory card. - THE COACH'S SIGN Before a decisive arrow the coach says what to do and why: "The gust is dying. Hold two beats, then let go." Every sign carries a confidence, and a coach you never talk to is wrong more often. Follow it and the arrow gets easier. Ignore it and land the shot anyway and your nerve grows. - THREE YEARS, ONE SLOT A WEEK Pick one of three schools; coach and team-mates are fixed for three years. Every week is one slot: train, bond, compete or rest. One choice drops three. Eight weekly choice events cut in: a sore shoulder, extra drills, a rival's taunt. Six stats capped by talent grades, every cap breakable. Three irreversible awakenings: heavy bow, precision, iron heart. Your shoulder is a consumable. When it goes, the game names the cause, the recovery time and the next move. Long-press a training card to run weeks up to the next event. - YOU ALWAYS KNOW WHERE YOU STAND The hub's top line is the bar you must clear: "Bar 83 · You 74." When a life ends the score comes apart: "Score 74 = Events 52 + Coach trust 12 + Archetype 10 · Bar 83, 9 short." Failure stops being an accident. - REBIRTH Each life leaves souls and memory cards behind, thirty-one in all. Fifteen soul-shop entries buy permanent rules: talent breaks, memory slots, gear. Eight karma vows multiply what you inherit: a bare bow, no flags, a twelve-second clock. Twenty-one nicknames, a medal cabinet and a chronicle carry over. - FROM SCHOOL TO THE GRAND GAMES Sign the contract yourself and you are a pro. The national trials run three rounds in the off-season. This is the wall. Clear it and the international calendar comes round on a four-year cycle, ending in The Grand Games. Eighteen events: four school, four pro, three trials, seven international. In team events your own two arrows are yours, and the last decides the medal. - THE PROMISE No ads, no in-app purchases, no gacha. No server, no account, no data collection. Offline, in English and Korean. One purchase is the whole game, updates included, and it covers iPhone and Mac as a Universal Purchase. Ads would mean building places for ads; in-app purchases, selling difficulty. Pay once; the game stays as it is. Your save is safe. One file, written to a temporary file and renamed into place, with the previous save kept beside it. Quit mid-write and nothing is left half-written, and a damaged file falls back to the one before it. Stuck, or something felt off? Say so in a review; fixes follow that order. A 122 cm face at 70 metres, and twenty seconds that belong to you.

Versions

  1. Version 1.0.1First seen · 16 Sept 2026

    · New season log (Records › Seasons): every season keeps its medals, tens, wins, best rank, team and trials result, and you can reopen it from the Chronicle after rebirth — for runs finished after this update. · The medal cabinet moved to the Career tab and now shows Grand Games golds and national team selections. · The first week of a season shows how the last one went, and run cards list high school, pro and national records. · Fresh installs start in your device language (English unless Korean), and small text is larger.

Countries

Worldwide

Apple lists this app in 50 or more storefronts, so it is available almost everywhere.

Turkey

Chart positions

Not seen in the charts we track yet.

More from JUYOUNG PARK

All apps →

Similar apps