DEADZONE: Last Line
5 Sept 2026launched 25 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
2.7.1latest version · today
Screenshots
About
Eleven months since the roads went quiet. You've got an old fire station, four walls, and whoever's still breathing. Hold the line. DEADZONE: Last Line is a zombie tower defense game built around a base you actually keep. Nothing resets between runs — every wall you patch, every survivor you bring home, and every upgrade you buy stays exactly where you left it. HOLD THE LINE Drag defenders onto the ground beside the road and let them work. Every kill pays scrap on the spot, so you're always deciding: reinforce what's holding, add another gun, or patch the barricade before the next wave hits it. Eight defender types, four upgrade tiers each, and you can watch every one of them change as it digs in. When a wave gets out of hand, call in a RALLY, a FLASHBANG, an AIRSTRIKE or NAPALM. RUN THE CITY Fifteen sectors, each one its own place to hold: a gas station, a strip mall, the docks, a refinery, a stadium and more, alive with fire, water, sirens and smoke. Pick one, spend fuel, and go — fuel refills on its own, so there's always another run waiting. Every sector you clear becomes a permanent scavenging route that keeps sending supplies home even with the app closed. THREE STARS ON EVERY SECTOR Clear it. Clear it without letting a single infected through. Then go back after dark and hold it in Nightfall. Forty-two stars across the city, each one opening a supply crate — and unlocking the colors your squad fights in. BUILD THE OUTPOST Two work crews, eight buildings, real choices. The Barracks buys squad size. The Workshop buys upgrade tiers and unlocks new defender types. Early upgrades take seconds; later ones take hours — the outpost keeps growing whether you're watching or not. A NEXT UP line on the base screen always tells you the one thing worth doing next. A NEW CHALLENGE EVERY MONDAY One sector, one rule, one crate — the same run for every player, all week. Take five different contracts on a cleared sector to master it and its route pays out more, permanently. GO ALL NIGHT Cleared a sector? Send it into Nightfall — endless waves that never stop getting worse, with a boss every fifth one. There's no winning it, only holding as long as you can before pulling out with everything you found. A different rule rotates in every week — sometimes it's just a bigger payout. BRING THEM HOME Every mission has a chance to recruit a survivor, and each one brings a permanent bonus to the outpost. Keep a field manual of every infected you've faced and every defender you can field. FAIR BY DESIGN Every ad is optional and skippable, and nothing is locked behind an ad or a purchase. Every sector can be beaten for free. Gems, recruits and supply crates are optional ways to go faster or deeper; recruits are random, and the exact odds of every survivor are shown in the game. No energy timers. Works offline. - Real tower-defense combat: aim, range, and upgrade paths that matter - Three abilities to turn a wave: RALLY, FLASHBANG and AIRSTRIKE - A persistent base that grows even when you're not playing - 15 sectors, 45 stars, 5 replayable contracts and endless Nightfall raids - A new weekly challenge every Monday, and a new Nightfall rule to go with it - Eight defender skins earned by playing, and a field manual of everything you've met - A growing survivor roster with its own recruitment system - Plays offline. Zero required purchases, zero required ads, zero pay walls SUPPLY LINE SUBSCRIPTION Supply Line is an optional auto-renewing subscription: $4.99 a month (or your local price) for 100 gems every day you check in and one more build skip a day. Payment is charged to your Apple ID when you confirm. It renews automatically unless canceled at least 24 hours before the end of the current month. Manage or cancel it in your App Store account settings. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://seantomaslynch-cell.github.io/deadzone-legal/privacy.htmlRead more
Eleven months since the roads went quiet. You've got an old fire station, four walls, and whoever's still breathing. Hold the line.
DEADZONE: Last Line is a zombie tower defense game built around a base you actually keep. Nothing resets between runs — every wall you patch, every survivor you bring home, and every upgrade you buy stays exactly where you left it.
HOLD THE LINE
Drag defenders onto the ground beside the road and let them work. Every kill pays scrap on the spot, so you're always deciding: reinforce what's holding, add another gun, or patch the barricade before the next wave hits it. Eight defender types, four upgrade tiers each, and you can watch every one of them change as it digs in. When a wave gets out of hand, call in a RALLY, a FLASHBANG, an AIRSTRIKE or NAPALM.
RUN THE CITY
Fifteen sectors, each one its own place to hold: a gas station, a strip mall, the docks, a refinery, a stadium and more, alive with fire, water, sirens and smoke. Pick one, spend fuel, and go — fuel refills on its own, so there's always another run waiting. Every sector you clear becomes a permanent scavenging route that keeps sending supplies home even with the app closed.
THREE STARS ON EVERY SECTOR
Clear it. Clear it without letting a single infected through. Then go back after dark and hold it in Nightfall. Forty-two stars across the city, each one opening a supply crate — and unlocking the colors your squad fights in.
BUILD THE OUTPOST
Two work crews, eight buildings, real choices. The Barracks buys squad size. The Workshop buys upgrade tiers and unlocks new defender types. Early upgrades take seconds; later ones take hours — the outpost keeps growing whether you're watching or not. A NEXT UP line on the base screen always tells you the one thing worth doing next.
A NEW CHALLENGE EVERY MONDAY
One sector, one rule, one crate — the same run for every player, all week. Take five different contracts on a cleared sector to master it and its route pays out more, permanently.
GO ALL NIGHT
Cleared a sector? Send it into Nightfall — endless waves that never stop getting worse, with a boss every fifth one. There's no winning it, only holding as long as you can before pulling out with everything you found. A different rule rotates in every week — sometimes it's just a bigger payout.
BRING THEM HOME
Every mission has a chance to recruit a survivor, and each one brings a permanent bonus to the outpost. Keep a field manual of every infected you've faced and every defender you can field.
FAIR BY DESIGN
Every ad is optional and skippable, and nothing is locked behind an ad or a purchase. Every sector can be beaten for free. Gems, recruits and supply crates are optional ways to go faster or deeper; recruits are random, and the exact odds of every survivor are shown in the game. No energy timers. Works offline.
- Real tower-defense combat: aim, range, and upgrade paths that matter
- Three abilities to turn a wave: RALLY, FLASHBANG and AIRSTRIKE
- A persistent base that grows even when you're not playing
- 15 sectors, 45 stars, 5 replayable contracts and endless Nightfall raids
- A new weekly challenge every Monday, and a new Nightfall rule to go with it
- Eight defender skins earned by playing, and a field manual of everything you've met
- A growing survivor roster with its own recruitment system
- Plays offline. Zero required purchases, zero required ads, zero pay walls
SUPPLY LINE SUBSCRIPTION
Supply Line is an optional auto-renewing subscription: $4.99 a month (or your local price) for 100 gems every day you check in and one more build skip a day. Payment is charged to your Apple ID when you confirm. It renews automatically unless canceled at least 24 hours before the end of the current month. Manage or cancel it in your App Store account settings.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://seantomaslynch-cell.github.io/deadzone-legal/privacy.html
Versions
- Version 2.7.1First seen · 30 Sept 2026
New in 2.7.1: - Nightfall goes deeper: new marks at waves 44 and 45, plus a Daybreak achievement. - Two new abilities: PATCH UP repairs your wall, HEADSHOT hits the toughest infected on the road. - Three new outpost projects: Salvage Yard, Clinic Wing and Drafting Room. - Two new decoration sets: Bunker and Vigil. - New in the shop: the Full Squad (all four heroes), the Looks Upgrade, the Veteran Collector's Bundle, and 2028 gold tracks. - If a save ever fails to load, the game now keeps it and offers to recover it from Settings. - The Rival Cup week now starts on Monday. - Stability and bug f…
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
Chart positions
Not seen in the charts we track yet.