Skyward: Feel Spike

App Store Game Games Free
1 Oct 2026launched today
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · today

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About

Run fast. Jump higher. Outrun the rising tide. Speed is height. In this vertical momentum platformer, you never jump to move: you run, and your momentum dictates how high you launch. Standing still, you clear one floor. At a full sprint, you clear six. Every platform asks the same question: do you jump now, or build speed to clear half the tower in one leap? Beneath you, the tide rises at a steady, relentless pace. It never speeds up, it never slows down, and it never stops. CLIMB 125 HANDCRAFTED TOWERS Master five distinct leagues across your vertical climb: • Royal Court: Cut stone and warm light. Learn the basics of momentum and sprint management. • Verdant Terrace: Ancient bronze, waterfalls, and crumbling platforms that drop the second you land. • Crystal Spires: Fragile surfaces where stopping is fatal. Keep moving or slip. • Storm Vault: Iron corridors, lightning hazards, and heavy crosswinds that alter your jump arc. • The Aether: Pure speed. No floor below, no ceiling above. Just you and your route. MOMENTUM, COMBOS, AND WALL BOUNCES • The Multiplier: Skip floors without landing to build your combo streak. At 5 floors, you get a speed trail. At 10, the music builds. At 20, the camera widens to show your full line. • Wall Bounces: Hit any wall at sprint speed with a clean tap to trade horizontal momentum for vertical height. Chain bounces together to turn impossible climbs into single fluid runs. 100% SKILL, ZERO CHEAP LOSSES • Full Readability: Every hazard and ledge is visible a full screen ahead. Nothing spawns off-camera. • Instant Death Replays: When a run ends, review the exact two seconds that broke your streak. Learn the route, fix the mistake, and jump right back in. • Consistent Physics: No random input drops, no floaty controls, and no surprise mechanics. DESIGNED FOR QUICK SESSIONS • One-Thumb Portrait Controls: Built specifically for one-handed mobile play. Easy to learn, difficult to master. • Offline Play: Complete the entire 125-tower campaign without an internet connection. • Ghost Runs: Race your personal best times to optimize your climb. • Global Leaderboards: Daily seeded towers and high-score ladders via Game Center. • Quick Story: An optional, single-tap skippable narrative told through short scene cards between regions. FAIR GAMEPLAY PROMISE No pay-to-win mechanics. No microtransactions that alter jump physics, speed, or stamina. The fastest possible time on every tower is achievable completely free on skill alone. No disruptive ads between retries. Run fast enough and the sky is a staircase.Read more
Run fast. Jump higher. Outrun the rising tide. Speed is height. In this vertical momentum platformer, you never jump to move: you run, and your momentum dictates how high you launch. Standing still, you clear one floor. At a full sprint, you clear six. Every platform asks the same question: do you jump now, or build speed to clear half the tower in one leap? Beneath you, the tide rises at a steady, relentless pace. It never speeds up, it never slows down, and it never stops. CLIMB 125 HANDCRAFTED TOWERS Master five distinct leagues across your vertical climb: • Royal Court: Cut stone and warm light. Learn the basics of momentum and sprint management. • Verdant Terrace: Ancient bronze, waterfalls, and crumbling platforms that drop the second you land. • Crystal Spires: Fragile surfaces where stopping is fatal. Keep moving or slip. • Storm Vault: Iron corridors, lightning hazards, and heavy crosswinds that alter your jump arc. • The Aether: Pure speed. No floor below, no ceiling above. Just you and your route. MOMENTUM, COMBOS, AND WALL BOUNCES • The Multiplier: Skip floors without landing to build your combo streak. At 5 floors, you get a speed trail. At 10, the music builds. At 20, the camera widens to show your full line. • Wall Bounces: Hit any wall at sprint speed with a clean tap to trade horizontal momentum for vertical height. Chain bounces together to turn impossible climbs into single fluid runs. 100% SKILL, ZERO CHEAP LOSSES • Full Readability: Every hazard and ledge is visible a full screen ahead. Nothing spawns off-camera. • Instant Death Replays: When a run ends, review the exact two seconds that broke your streak. Learn the route, fix the mistake, and jump right back in. • Consistent Physics: No random input drops, no floaty controls, and no surprise mechanics. DESIGNED FOR QUICK SESSIONS • One-Thumb Portrait Controls: Built specifically for one-handed mobile play. Easy to learn, difficult to master. • Offline Play: Complete the entire 125-tower campaign without an internet connection. • Ghost Runs: Race your personal best times to optimize your climb. • Global Leaderboards: Daily seeded towers and high-score ladders via Game Center. • Quick Story: An optional, single-tap skippable narrative told through short scene cards between regions. FAIR GAMEPLAY PROMISE No pay-to-win mechanics. No microtransactions that alter jump physics, speed, or stamina. The fastest possible time on every tower is achievable completely free on skill alone. No disruptive ads between retries. Run fast enough and the sky is a staircase.

Versions

  1. Version 1.0First seen · 1 Oct 2026

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Worldwide

Apple lists this app in 50 or more storefronts, so it is available almost everywhere.

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